VENDOR
After the Bioshock Infinite Concept by Chris Chaproniere.
Maya/zbrush, textured in Substance Painter.
Video - in Unreal 4
Screenshots - in Marmoset.
(Thanks to Taylor Whitsett for help with the rig)
After the Bioshock Infinite Concept by Chris Chaproniere.
Maya/zbrush, textured in Substance Painter.
Video - in Unreal 4
Screenshots - in Marmoset.
(Thanks to Taylor Whitsett for help with the rig)